I want to check the collision between two actors, which are not spawned yet. I only have these variables of each actor:
- actor class
I have already looked for something in the source code and I found a lot of different functions to check the collision, but I have no idea how to change one of the functions so that the collision is only checked between the two objects.
Can someone help me there?
I don’t want to spawn the actors for some milliseconds and despawn it directly or similar to check.