you need to make sure you get the right actor. see the following image:
Hi, in Blueprint there are many Equal functions (for vectors, ints, etc.), but how can we check if two actors are the same? I need to check if the “Other Actor” of an overlap event is the character or not, to call a function or not.
#Object Equality
You want to use the UObject level Equality node
look up object
and you should see the
#==
Rama
It works great, thank you.
EDIT: Yes, I did it exactly like that, thank you too.
Is there a way we can access the “None” keyword? I’m using a mouse based system and I’m currently interested if someone mouses into where nothing is.
Edit: well, figured it out lol. If anyone is wondering, if you leave one of the actor equality fields empty in blueprint it substitutes “None” in :).
That’s it, just leave the fild blank (it will say “None”) or use the Clear button to change something back to “None”.