For some reason my unreal engine project connects to a previous version of the c++ project (the sln file), so when I press cntrl+alt+F11 (live coding) to build and compile my c++ files it does so for the wrong file.
The file isn’t even in my current project folder, and when I try to press the c++ files using unreal engine (in the c++ classes folder in the conetent drawer) it gives me the right c++ classes.
Is there any way to change what c++ file my “live coding” uses?