I have a 0.0 to 1.0 GAMMA setting that I can set in a menu, and a “blendable” material set up as described here.
I have placed the blendable material into the blendables array of my post process volume.
I have a blueprint function that can successfully get that material.
I assumed that I need to use dynamic material instances to modify the parameter within that material and have tried to do so, but no change is visible.
I have tried using a parameter collection, with the same lack of effect.
I am unsure of how to proceed. Is there any existing examples of how to do this from start to finish?
Or even any clues as to what I am missing?
At some point in 4.6 (i think) the MID was broken and would not update. If this works now then this would be a good solution except for the fact that you would be required to do this per level transition if your post processing is controlled in each level. Using a collection guarantees it will be set for any postprocess component with the blendable plugged in.