Hello all, I am making a battle royale mode using lyra starter game Project. In my case the Scenario is that a number of players join the lobby. The Game starts if lobby is full or if timer is complete. In case the number of players that joinned the session are less than the max players then the rest of the players are to be spawned as bots.
My question is how to set the value of number of bots to be spawned in B_ShooterBotSpawner data Blueprint through code or blueprint during runtime before starting the game and spawning all the players that are in session.
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Hi there, Looks like you want a custom B_Botspawner to be triggered only in the “playing phase”.
Have you tried to reach the devs in the Lyra Discord?
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