Hi!
I’m try to make vehicles that can navigat to the destination.
I used NavMesh to find the path, it performers well when i use characters.
But for vehicles, poor performance. I use node Find path to location synchronously to get path points location, and let the vehicle follow them. But when it need to bypass obstacles, those path points location are to close to obstacles.And vehicle always drive to point and rebound because it‘s bigger than character。
i have tried to change cell size to reduce accuracy in the setting of NavMesh, like this
actually it’s became better,but still not satisfied.
So how could i solve this problem?I think maybe there is a way to let navmesh konw the radius of vehicel,because character performe well but i don’t konw how to do?
I am not a native English speaker, please forgive me for my poor English.
Thank you