I’ve been looking for way to change the size the camera view takes in the viewport. This would basically allow me to create something like in the following screenshot, a big UI that with a dedicated space for the camera view.
I know I could use a Render Target, but I find a bit inefficient and it doesn’t seem to capture post processing which I need.
I was wondering if anyone had tips or knowledge of any class that is responsible for the camera’s rendering in the viewport. I struggled to pin point where to find the corresponding classes in the source code.