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How to change the area of spawn for particle emitter?

Hi,
I’m very new to Unreal. I’ve decided to created a Cauldron and bubbles coming out of it using a particle emitter.

I haven’t been able to figure out how to to configure the area of the emission. So the particles are just going straight up.

https://i.imgur.com/bkeDJeR.gif

https://i.imgur.com/bkeDJeR.gif

How would I go about making sure that the particles are only emitted from inside the pot and not clipping through?

I was thinking of making a plane to act as the water inside the cauldron, perhaps would it be possible to set the emitter to spawn from the surface?

Thanks!