I found that I could change the size of the sun through the Source Angle property of the Directional Light.
However, the Source Angle affects the visuals of the soft shadows, so I started by setting a value that made the soft shadows look good.
Now I have a very small sized sun, is there any way to change just the apparent size of the sun without affecting the shape of the shadow or anything else in the render?
Thanks for your help.
the default sky sphere blueprint has a control for the sun disk size. check this material.
Thank you. However, I’m having a hard time finding the default sky sphere blueprint and material you mentioned.
I just used the following Actors to set up the sky and sun.
DirectionalLight, ExponentialHeightFog, SkyAtmosphere, SkyLight, PostProcessVolume
I’m guessing I need to use something more, can you shed a little more light on that?
I found it!
Thank you so much.
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