How to change settings for Virtual Texture DerivedDataCache

So recently we started using virtual textures in a project. But we have discovered that they are caching in a DerivedDataCache inside of the project folder rather than the location set in Editor Preferences.

Firstly, I don’t see why anyone would want this committed to source control as it’s generated data so why is it even there?

Secondly, where can I change a setting to relocate this separate DerivedDataCache folder with just VT in it?

My editor preferences already have a custom DerivedDataCache folder path but that’s being ignored for these virtual textures.

Thanks in advance.

Anyone at all?

I looked in BaseEngine.ini in the engine folder and found a path under [VirtualTextureChunkDDCCache] which I changed from %GAMEDIR% to a specific folder and it worked.