Hey everyone, I’ve been running into a problem while trying to create a nice looking level that I just can’t seem to find an answer for.
How do I change the height level of the ocean using Unreal’s water plugin? I can’t seem to dettach it from the landscape or adjust it at all…
Welcome back EnragedRavioli, thats a great handle!
Water plugin is so cool! I may need some clarification on what you meant by changing the ocean’s height level.
For now, I will report on my findings.
Moving the ocean up on the Z axis renders rather humorous results.
Detaching the ocean itself renders not so desirable results too.
Dropping in a Water Body Custom does give you allowance to use the water without affecting the landscape itself.
I hope this gives you an idea of what to look for and I look forward to your reply in the meantime.
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