I am rendering a scene capture component 2D in a blueprint to a texture render and material. I can change the texture resolution to increase or decrease the quality. That’s great.
How can I change the scene capture component 2D LOD distance factor variable in blueprints? I can find and change the variable in the component details but I cannot find any blueprint nodes or blueprint exposed variable to change the LOD distance factor on the component reference. The default value is 1.
I guess the easiest way is to derive a new C++ class from the USceneCaptureComponent2D and implement a BlueprintPure accessor and setter ?
I don’t know why but it’s one of the rare fields that is not BlueprintReadWrite…