So I’m having an issue where “-rocket” is apparently being used (I didn’t set it to), and I’m told it is no longer used and it is causing me all kinds of issues. My question is how can I go about removing it so I no longer have this issue?
Thanks.
So I’m having an issue where “-rocket” is apparently being used (I didn’t set it to), and I’m told it is no longer used and it is causing me all kinds of issues. My question is how can I go about removing it so I no longer have this issue?
Thanks.
Hey Beechey,
Where are you seeing this? Are you getting an error message, and if so, when? Can you post error message for us?
How are you opening editor? Through launcher, or through a shortcut? Have you edited shortcut at all?
It looks like that error message doesn’t include everything we’d need to track down source of problem. Are you getting a longer error? Can you show us whole thing, up to Build Failed line? Thanks!
Are you building for Development or Development Editor as solution configuration in Visual Studio?
I’m launching it through launcher - though it happens when I try to build any C++ code. error I’m getting this error:
Error 9 error MSB3073: command ““C:\Program Files\Unreal Engine\4.2\Engine\Build\BatchFiles\Build.bat” P_ThirdPersonGameEditor Win64 Development “C:\Users\Matt\Documents\Unreal Projects\P_ThirdPersonGame\P_ThirdPersonGame.uproject” -rocket” exited with code -1. C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.MakeFile.Targets 38 5 P_ThirdPersonGame
Thanks for help, .
They are all of errors I’m getting, not sure if any are what you’re looking for. I’ve tried building as both, also with Debug Game Editor, as per new UE4 programming tutorial videos, but still getting same error.
It’s odd because if I use GitHub version of engine, I get no such error, everything compiles and builds perfectly.
Can you check if this happens in a new project, or if it’s only happening in this project? It might also help us to look at that Pickup.cpp file, if you wouldn’t mind attaching that. Thanks!
Whoops, Pickup.cpp errors were because of a typo. When creating a new project and building it for first time, it never shows an error, but even if I only make small additions to code/changes to it, then I normally get -rocket error I showed (not always, might be something to do with me editing header files, or I might just be doing something stupidly wrong).
I’ll be able to test other stuff when I get home tomorrow after work - I’ll also redownload GitHub version to test with that. Quick question: is -rocket command still used? I was told it was for pre-public versions of UE4.
Thanks for help so far, !
-rocket command is hardcoded into binary versions of engine, and it isn’t source of error you’re seeing. It’s a reference to what we called engine when it was in beta, but it still appears from time to time in code. Most likely error is a result of whatever changes you’re making. If you’re able to narrow down error to a specific change, we can see if that’s a bug or not. Please let us know if you see exactly what code changes result in error. Thanks!
Ah, then it that case I was just misinformed, thanks for update. After restarting program and my PC, I’m no longer getting error, not sure if that’s because I restarted my PC or because I fixed a typo, in a header file I mistyped UStaticMeshComponent as just StaticMeshComponent. Whoops! I’d imagine it was that which was causing error rather than anything else, considering other errors I got was because of that.
Glad to hear it! Let us know if it starts showing up again.