The candle in my scene is using SSS with a subsurface profile as part of the material. The candle looks noisy in render which i don’t want, i think it has something to do with the point light because when I turn it off in the render i don’t see the noise.
I’ve uploaded my render settings too, i tried TAA and TSR in anti aliasing and that didn’t help.
I tried changing the light map res of the candle to 256 and this didn’t help either.
Any ideas on how to fix the noise in the candle would be very much appreciated.
