I have an error. this deceleration has no storage.
UCharacterMovementComponent* CharacterMovement = GetCharacterMovement();
float WalkSpeed = CharacterMovement->MaxWalkSpeed;
CharacterMovement->MaxWalkSpeed = WalkSpeed * 3;
I have an error. this deceleration has no storage.
UCharacterMovementComponent* CharacterMovement = GetCharacterMovement();
float WalkSpeed = CharacterMovement->MaxWalkSpeed;
CharacterMovement->MaxWalkSpeed = WalkSpeed * 3;
You have to include the character movement component:
#include “GameFramework/CharacterMovementComponent.h”