Hello my joints and bones when viewed in animation editor are gargantuan and dwarf the model to say the least. is there a display size options in UE4 or do I need to scale them smaller in Maya instead?
From what I’ve seen so far, the bones in Unreal are scaled consistently, somewhere around 2 cm thick.
Are you importing a very small object? If you’re importing a character, it might be importing at too small a size.