Hi there,
I am currently working on updating the keymappings and everything seems to work fine so far on the overhauled enhanced input action system. Now I want the player to be able to change the triggers as an additional entry in the keymappings. I use a combobox
How can I change chorded actions and triggers at runtime in blueprint?
I got a player keymap variable, then break the keymapping so I get the associated input action area of it accessible but how do change it from then on? The array on the picture needs an “input Trigger object reference”. - from where do I get this?
The goal is to add and change triggers and modifers but how do I get a that refernce. Do I need to create
dummy-input actions with triggers or modifiers to then store them in an array to shove its entries into the array on the picture?
Best wishes