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How to change buttons for default pawn?

I’ve been looking through the blueprint of the BP_MotionController trying to figure out how I can change the button used to grab. I’m using Oculus, and by default the button used to grab is the index finger trigger, but I want to use the other triggers on the Oculus touch controllers. I can’t really figure out where the inputs are defined. I’m new to vr development btw

The mapping of the controller buttons to the the input events is defined in Edit → Project Settings → Input. Look under Action Mappings, you will find which buttons are mapped to the Grab function (GrabRight and GrabLeft).

I see nothing listed under action mappings, I see axis configs but thats it

Nvm found it, thank you