Use case: Show a HUD UI widget that has an image/icon that changes based on Player’s progress (Player’s “Level/Rank”) in my island.
How to do that? So far I’ve been using HUD Message Devices to show HUD messages using custom UI widgets. When creating a widget, I can add an Image to the Canvas and in Editor select the image to show in that editor. But how to make the widget more usable by selecting the shown image “run-time” in Verse?
In Verse, in can use hud_message_device.SetText() to dynamically control the shown text, but haven’t figured out how control the icon dynamically instead of “hard-coding” which image to show in the widget.