How to change AIMoveTo path finding timing.

I want to create a character that moves against the player in AIMoveTo in a game that generates a lot of enemies.

We have connected the player to AIMoveTo as an actor. This basically works fine.
However, at this time, I am experiencing a problem where enemies interfere with each other on the Path and the enemies wiggle around in small increments. This is not fatal, but it is a problem that we would like to solve if possible.

So I thought it would be good if I could increase the Interval of AIMoveTo path finding, but I couldn’t figure out how to do it. If anyone knows how to do this, I would appreciate it if you could let me know.
If there is another approach, it would also be very helpful.