I have simply dragged a DecalActor into my scene, created a material to use for the decal and added a scalar parameter to the material that I want to tweak from a blueprint.
I then created a blueprint from the DecalActor and now I’m stuck trying to reach the scalar parameter of the material from the tick event of the blueprint.
I’ve seen others instancing a new dynamic material instance from the construction script, but I already have the material set up, I only need to change a parameter basically.
Is there a simple way to achieve that?