How to change a material scale on 1 axis

Hi, I would like to change my material scale on the red axis but Idk how to do.
Can you help me?
It’s a material made from the noise function.

Have you tried TextureCoordinate?

No, can you tell me more about that?

The TextureCoordinate has a UTiling and a VTiling you can use to scale you texture. See screenshot. I just added the TextureCoordinate note and multiplied it with one of my float2 parameters. Your code is probably different so just try to find the best spot to do this.

Hi, just came across this post from a few years ago. I’d like to make a parameter for each the U and T of the scale. Been trying to rack my brain but can’t figure out a solution. Is this possible?