If I use direct reference method, I can access an int number but its giving error and if I setup a simple function that ascends 100 cm height, I cannot do it.
This is my first actor There is only a cube inside there is nothing more
The solution is very important to me. I would be very happy if you solve my problem. Because of this, I cannot advance in my own project and I feel something is very easy and I am missing that piece
If I use direct reference method, I can access an int number but its giving error and if I setup a simple function that ascends 100 cm height, I cannot do it.
This is my first actor There is only a cube inside there is nothing more
The solution is very important to me. I would be very happy if you solve my problem. Because of this, I cannot advance in my own project and I feel something is very easy and I am missing that piece
Technically it’s not a bad idea to glue actors together using the LB and dispatchers. Have a look at his example:
In this thread:
Sometimes you may want actors to talk without them knowing about one another. Avoiding direct hard references can be beneficial. Imagine what happens if one of the actors gets destroyed, for example - the editor will throw errors at you again.