This is expected. Unreals base unit is centimeters, which means 0-1 (the maximum range that can be displayed on your monitor) is only 1 centimeter. It’s not meant to be human readable. Almost the entirety of the scene is outside the visible range, but assuming you are using a 16+ bit render target the data is still there.
Textures can be sampled from Blueprint using the node (I think it’s called) ReadRenderTargetPixel
. It is insanely slow, and not suitable for realtime.
Niagara has a texture sampling module, you can open it up and look at it. Sampling textures can only be done in GPU emitters.