Hi guys,
I am looking for simple blueprint setup where I want to capture the scene panorama using scene capture cube… Like I want to create the button in my project, when I will click that button and it will capture the scene panorama image and save it as image in JPEG or png on my hard drive ? **Is this possible and I need this done ASAP…
Here is 1 method. You will probably need to tweak it for your requirements though.
Which method is that?
Sorry forgot to paste the link
Its not working… any one else?
What about it isn’t working? It works fine for me and obviously the guy who made it since he has spat out several videos of it.
Its the different thing because they are saving rendered video of 360 video or pics, but i want to save the image in side my app, i am building the application for html5, like when i click the the button it creates the panorama image of room and saves the image in the hard drive.
Yes they are rendering the video by saving the file to the hard drive so it sounds like it’s exactly what you want. You just need to create a UMG to select where it’s going to save it to if you want to give people that option.
is there any way that i can add it to the HTML5 app?
And also i able to add the panorama feature into my project, and using the Execute command i am taking the screen shot will they work with HTML5?
I don’t know. Have you tried it and seen what happens?
Yes i did tried to build it in HTML5, but when i run it i am receiving this error and nothing works why?
LaunchSetGameName(wchar_t, FString?&)
FEngineLoop::PreInit(wchar_t)
FEngineLoop::PreInit(int, wchar_t**, wchar_t*)
HTML5_Init()
main()
**
and here is its stats from the bottom part of the HTML5 build run.
**Starting downloads
Starting download Utility.js.gz
Starting download Lightroom.data.js.gz
Starting download Lightroom.js.gz
Lightroom.data.js.gz downloaded
Utility.js.gz downloaded
starting download Lightroom.data.gz [Packaged data]
Lightroom.data.gz downloaded
Lightroom.js.gz downloaded
all downloads complete
Running…
Fatal error: [File:D:\BuildFarm\buildmachine_++depot+UE4-Releases+4.9\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp] [Line: 297]
Non-agnostic games on cooked platforms require a uproject file be specified.
downloading symbols file
symbols file downloaded, demangling…
callstack ready … **
Does your build work correctly before putting the panorama capture in there though?