We would like to capture gameplay footage of our Vive experience for promotional purposes, but instead of using fraps and the HMD window output which has a vertical format (like here for example: Thund), we would like to have a fullscreen 16/9 format. We tried to play with console “HMDmirrormode” without any success. If anyone already tried or has an idea it would be awesome.
Yeah, I tried everything I could think of with no luck. We’re about to demo this at the upcoming Unity Vision Summit and it sure would be nice to have something better to show on the full-screen monitor.
On a more positive note, we’ve gotten some great feedback from viewers… this is my favorite one so far:
“It looks like it was filmed by an idiot with iPhone in portrait mode (I have a theory as to why it’s almost always iPhone users who do this).”
I mean who needs a standard format when you can have comments like this?
Lol. Funny to see that the two “Inner” studios stumble open the same problem/thread! There’s definitely a way to deal with that because people at unreal have done it for Bullet train…so you don’t have any leads ?
By the way, your demo seems impressive. Would be nice to sync and cross-feedback our work in progress content. don’t hesitate to reach us at tech@innerspacevr.
Is your game already setup for multiplayer? If so, perhaps setup a spectator camera and do the recording from a client? I know it’s not an ideal solution but worth a shot.
Since the screen ratio on the Vive is 9:5, wouldn’t it really not be possible?
Have you tried using OBS? This might be a better alternative than Fraps.
I’ll also be going to the Vision Summit and I would love to check out your work! Innerspace has some very cool projects that I would be very interested in experiencing first-hand.
What we did is we wrote a little gameplay recorder that saved out the headset transform, controller transforms, and button states each frame. We then record the play session in VR. To record it to video, we then have a playback mode that runs the stream. This can be captured by Fraps or Camtasia.
Our next step is to save out a sphere map each frame to make a 360 video of the playthrough.