How to Capture a Gpu Frame on Mac Editor by XCode

Hey, everyone. I have a UE4 game and I want to capture the Editor’s GPU frame on Mac platform.
However, When I hit the “Capture GPU Workload” button in Xcode tool bar, I only get the Editor UI render states, without all the render information in sceneview.
I think there must be a method to capture the sceneview render pipeline state, could anyone help ?