Hi !
I’m looking to cancel velocity of an object on a specific axe and point. I know it may be difficult to represent what i want to do, so i made high level graphics to explain a little bit.
Suppose, I have a box with physics and I can apply force to it, in any direction.
Now, I want to lock a specific point on the vertical axis (axis of the object, not the world, so it may move with the object)
So I can move to the right direction (aka, the horizontal axis of the object)
I can rotate around the specific point
But I can’t move like this because, the velocity of the point is not vertically null
Do you know how to make such comportment ?
I tried this :
myMesh->AddImpulseAtLocation(-myMesh->GetBodyInstance()->GetUnrealWorldVelocityAtPoint(myPoint), myPoint);
But it doesn’t work, the block is slow down at this point, but not blocked… (I should have project the vector of the velocity to my axe, but that was just a test)
Thank you !