I have a key set to stop the player pawn from moving while it’s held down. I accomplish this using the “Stop Active Movement” node. However, once I release the key, the player pawn continues to move towards the previous hit location.
I want to reset and/or clear the NavMesh destination/waypoint on my player pawn when the key is pressed. How can do this?
Here’s how the relevant nodes look currently:
I’m thinking there’s some ‘cancel destination’ node I can fit in between ‘Stop Active Movement’ and ‘Attack’, but I don’t know how to find it.
The problem there is context sensitivity. Are you in the player controller when you made this node? I just made a new top-down template and got this to stop my character in the player controller BP:
Hrm, are you using 4.2? When I make a new 4.1.1 top-down template game and go into MyController, the “Stop Movement” node doesn’t show up under context sensitive: