Hello!
I want to make a multiplayer game, and there is an option to connect to IP.
I’m doing this with OpenLevel IP ( or console command open=IP).
My question is, how to cancel the connection attempt? Blueprint or C++, doesn’t matter.
Tried:
- DestroySession( but it’s not a session, so obviously doesnt work )
- UWorld::CancelPendingMapChange
- console command disconnect ( which strangely starts the default map… )