Hi! I’ve created a “master” blueprint that will hold the other game mechanic blueprints. The goal is to have these players mechanics work on different interactable objects in the level. I dragged and dropped the blueprints as components. I wanted to know one way to call the functions in the “master” blueprint?
I wanted to know one way to call the functions in the “master” blueprint?
I am assuming you want to call them in the children, not the parent. You can add parent calls from the right click menu on the pertinent event / function:
This automates it:
And if you do not want to override, just call it directly:
To expose base class vars:
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if your master blueprint is a BP function blueprint, you can call any function in that blueprint anywhere in any blueprint without needing a reference; it will look and act like a C++ function. this is what i would recommend you do if you can.
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