How to call a user in blueprint before they are created

so, i have a game where i want the user to get in and out of a car for example, but the user isn’t spawned in until after the game starts, so how would i reference that character, it uses a network start soit spawns in several potential locations, how would i reference the actor that that creates?

You set the location when you Spawn the actor, but if you need to give it information to use At Creation - you can pass that sort of information by exposing it.

In this case you are trying to move the actor on spawn so I used a Transform.
Turning on Editable and Expose on Spawn - allows you to “set” the values as the actor is created, so it can be used in the Construct graph.

120303-expose_spawn.jpg

The Exposed variables become available as you spawn the actor.

120304-using_exposed.jpg


And since they are available at [Construct] you can use them to set visual parameters, alter transforms/rotations/etc and they “arrive” in the world with those things already set.

In this case, the transform you are feeding it will be where it “appears” on the map, and if you were to set a Text Render using the “My Name” - it would have that value as it became visible in the game.