How do I call a game mode event, such as killing the player, from outside the game mode?
I’ve tried binding the kill event to an event dispatcher within the game mode. I created the dispatcher within the third person character blueprint, and created the binding within the Game Mode. Then I call the dispatcher from the third person character blueprint, but the bound event doesn’t get called in the Game Mode.
I’m failing to understand how to get Game Mode events to trigger from events in other blueprints if I’m unable to cast to game mode.
I forgot to mention I am doing this in multiplayer on a dedicated server.