How to call a Game Mode Event from outside the Game Mode?

From what I understand from my research, Game Mode runs the server basically. Anything that needs to happen specifically on the server and not on a single client should be in the Game Mode. Like death and respawning. Unless I’ve completely misunderstood something.

How do I call a game mode event, such as killing the player, from outside the game mode?

I’ve tried binding the kill event to an event dispatcher within the game mode. I created the dispatcher within the third person character blueprint, and created the binding within the Game Mode. Then I call the dispatcher from the third person character blueprint, but the bound event doesn’t get called in the Game Mode.

I’m failing to understand how to get Game Mode events to trigger from events in other blueprints if I’m unable to cast to game mode.

I forgot to mention I am doing this in multiplayer on a dedicated server.

Casts to Game Mode from a client always fail. From my understanding you are not allowed to.

Ah, sorry, you didn’t mention multi…

But why get the game anyway if you’re trying to kill the player?

( probably showing my ignorance here… )

You’re probably right…