My problem is that I can’t quickly calculate lighting for an object or two…my minimal time is like 15 min. I’m sure that UE calculate lighting for the whole level! Why? What I’m doing wrong?
My steps:
1)I scale LightmassImportanceVolume for like 3x3x3 meters
2) I turn on “for selected only” screen: http://i.imgur.com/S9pOT1u.jpg
3) I select an object
4)and press build: build lighting only
and then swarm agent appear and …calculate the whole level :\ (it takes like 15 min.)
Please gimme a clue. Calculations for one, simple object should take up to one minute, right?
That option is setting lightmap resolution for selected objects. Currently there isn’t an option to build lighting for selected objects only as far as i know.
If you want to test lightmap resolutions for meshes then yes, you better create a very basic level and do your tests there.
Another option is to scale the lightmass importance volume as small as you can afford to encapsulate those meshes, but my first suggestion is the safest for now.