This is what I am working on too, I just posted a new thread about integrating 360 tours in to UE.
I have seen this tutorial which would work well with teleporting, if you can imagine each plane used as a icon or widget, then once you teleport into or onto that plane, the 360 image can be viewed attached to the pawn, and all around you, the question is, how do you get other teleport targets to show through that sphere now enclosed around your pawn ?
Instead of the stupid arrow and sound effect, each plane could be a hotspot inside a dollhouse that links to that 360
https://www.youtube.com/watch?v=zQpw…0&pbjreload=10
what would be great, is a transition or motion blur effect, showing the 3D model for a second as the camera moves in the direction of the clicked hotspot, then shows the full 360 image once you get there
I wish this community would agree to share project files, so that once done and working, we can all get access to a 360 tour that works “out of the box” with either the GO or the RIFT or the upcoming Quest.
Heck, I want this to work as a standalone desktop app too, not just for VR.
Just like Matterport or Cupix.
The only thing we should need to do is supply our own 3d model of our room and each 360 photo we want used.
it should be that gosh darn simple.
I guess we are the VR pioneers right ?