How to build thirdparty plugin after modification?

Hi! I have a thirdparty plugin, and I added a new method under the existing function. The plugin is in my (blueprint) project directory, and definitely it does not have any solution file. After reopening the project, I do not see my new methods are there in blueprint.

-create a fresh UE C++ project

-add a Plugins folder and throw the plugin there

-remove from the plugin folder: binaries and intermediate

-from project root, remove this files:

folder .idea
folder .vs
folder binaries
folder build
folder derivedDataCache
folder intermediate
.vs config file
*.sln file

  • click on your *.uproject file / select Generate Visual Studio Project files

  • open the solution and pack

image

just build and replace the plugin in your original project :slight_smile:

Thanks a lot. Solved the problem. For the future ref, this video also might help others.

2 Likes

@eldany.uy , out of curiosity, won’t the command line, e.g.,

.\RunUAT.bat BuildPlugin -plugin="old_version_plug_in_location\plugin.uplugin" -package="new_version_plug_in_location

do the same job?

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