My game is compiling for Windows while using the GameplayAbilities module, but fails when attempting to be run on Android. Is there a reason this wouldn’t work?
I wasn’t sure if the module was being built into the Android package automatically, because the errors I get are all failures to find the GameplayAbilities classes. I see Android module files within the plugins folders so my next guess is that I have to be referring to the Module manually to ensure it’s included in the packaging for Android and with Windows it’s somehow automatic?
Uploaded the log here: Log