Hi all,
i just have a doubt whether this possible or not. if so, how can I implement. I created a blueprint and have the .uasset file with me. I am planning to convert the .uasset file to cpp and looking for solutions to build while building another unreal engine?
for eg: While building the unreal engine, the blueprints are automatically build and will be in the content folder after building. I need my blueprint to be in the content folder after building the unreal engine, just like the build in textures or maps. Is there any way i can do this ? does adding my blueprint cpp file to cmakelist works ?
I would highly recommend you use something like modules or plugins to do something like this instead of trying to change the default engine files. Trying to directly change the engine files might lead to trouble in the long run when updating engine versions.
@JoSf Thanks for the feedback. Basically i want to use the blueprint files in the carla and they had their own c++ files. So is there any way can i use it in the carla and build engine as usual.
what I am doing now is that i build the engine and copy my blueprint (.uasset) into the contents folder. I am looking for a method such that after teh build it automatically comes in the content just like default textures and maps. If plugin is suitable for my fundtion, can you give more details about that ?