I recently created a plugin (in a C++ project), and after packaging it, I placed the plugin into a pure Blueprint project. I found that it doesn’t work properly.
ps:
In the Blueprint project.:
I tried placing it in the engine’s plugin directory, but it failed.
I tried placing it in the project’s plugin directory, but it also failed.
I found that during packaging, the entire .xml
file was not being read, which caused no changes to be applied. However, this plugin works fine in the C++ project.
When I placed the plugin into a pure Blueprint project, I found that the .xml
file wasn’t being loaded during packaging, which caused no changes to be applied. However, the plugin works fine in the C++ project.
I don’t know what the issue is. Could you please tell me how to create a plugin that works in a pure Blueprint project?