How to build a plugin to use in a pure Blueprint project ?

I recently created a plugin (in a C++ project), and after packaging it, I placed the plugin into a pure Blueprint project. I found that it doesn’t work properly.
ps:



In the Blueprint project.:


I tried placing it in the engine’s plugin directory, but it failed.
I tried placing it in the project’s plugin directory, but it also failed.

I found that during packaging, the entire .xml file was not being read, which caused no changes to be applied. However, this plugin works fine in the C++ project.

When I placed the plugin into a pure Blueprint project, I found that the .xml file wasn’t being loaded during packaging, which caused no changes to be applied. However, the plugin works fine in the C++ project.

I don’t know what the issue is. Could you please tell me how to create a plugin that works in a pure Blueprint project?

Hi,

I believe this is not possible for blueprint only projects. It appears as though the only type of plugin supported is content only plugins.

My solution to this was to change to a C++ project.