??How to Blur a TextureParameter??

Is there any way to blur a texture parameter in material editor?
I know that spiral blur can blur TextureObjects.
But I need my texture to be a parameter but that can not be plugged into the sprial blur node :frowning:

SpiralBlur function requires TextureObject to sample from, but if you want to change it in material instance, you can copy all the nodes from that function into material itself.

And I want to ask you - are you sure you need spiral blur? You can also blur texture with custom hlsl code.

This does not work because inside spiral blur is already custom hlsl code :frowning:
And the β€œTex” does only read texture object and I Dont know how to solve this.

I now ended up with sampling my texture by a specific offset.
If anybody knows how to write this in hlsl code please tell me.

and the result if following

try making a material function with a texture sample parameter in it to use instead of the TextureObject