This is driving me crazy - can’t find a solid simple solution.
How do you blur a simple TextureMap in the Material Editor, if you want to use a simple Scalar Parameter for a simple Blur intensity value.
thx for any ideas!
This is driving me crazy - can’t find a solid simple solution.
How do you blur a simple TextureMap in the Material Editor, if you want to use a simple Scalar Parameter for a simple Blur intensity value.
thx for any ideas!
Blurring textures is not a popular option in the engine
If you want to do it with a parameter, then you will probably need a custom node. It became a bit more efficient recently, here’s some info
( obviously, ignore the post process part… )
Thank you!
lol; yeah, I guess there is a reason why there is no such simple solution or node for a texture map blur.
But heck, I wish Epic’s team would attack this and create a Material Function or a node that builds all the complexity in the backend.
So the user doesn’t have to become a half-developer.
Thanks a bunch for the link man, appreciate it!
There are some pre-built material functions you can drop in your material for blurring textures, but they aren’t as sophisticated as the linked method above.