Hi, i’m basically trying to recreate a basic light blocker you would use in maya or katana, other engines have this simple thing as a feature but ue doesnt. It’s for a cinematic not a game. I can block it by checking on hidden shadow and turning off visible but then it makes it pitch black, i wanna be able to control it’s opacity as well. Anyone know how to do this?
I dont have any blueprint knowledge at all so if you know a solution there it’d be great if you can expand as much as possible! Thank you sm!