Like many people, I have an open world map with some interiors.
To get DFAO and non pitch black shadows (and a decent day/night cycle system), you have to use a skylight.
The problem is that skylight is affecting everything, so my interiors are affected by the skylight.
I know it’s a known problem because I’ve read almost every post about this and there’s a lot.
So here are the advices/workaround I’ve found:
- Be sure that cast shadow is checked on the skylight : It is but it doesn’t block the skylight, some faces are darker but not the whole room.
- Use light propagation volume. Maybe I don’t understand how to use it but it doesn’t block the skylight to me. I activated it using the LPV documentation but my interior rooms are still affected by the skylight.
- Turn off skylight when you enter a room. Could do the trick but the exteriors shadows are pitch black when you look outside from the opened door/window
- Pray for Epic to add light channels on skylight. Might be long…
So from what I’ve read, there’s actualy no solution at all to make an indoor/outdoor map that doesn’t look ugly or am I missing something?