I think i found a solution… seems to work, but it is completily invented by me
void AGamePlayGameMode::PreLogin(const FString& Options, const FString& Address, const FUniqueNetIdRepl& UniqueId, FString& ErrorMessage)
{
IOnlineSessionPtr SessionPtr = Session::GetInterface();
if(SessionPtr == nullptr)
{
Message::Error("AGamePlayGameMode::PreLogin --> SessionPtr is NULL");
return;
}
if (!UniqueId.IsValid())
{
Message::Error("AGamePlayGameMode::PreLogin --> UniqueNetId is NULL");
return;
}
if(SessionPtr->IsPlayerInSession(NAME_GameSession, *UniqueId))
{
ErrorMessage = GameSession->ApproveLogin(Options);
Message::Warning("PLAYER IS REGISTER WITH SESSION");
}
else
{
ErrorMessage = TEXT("PLAYER IS NOT REGISTER WITH SESSION");
Message::Warning("PLAYER IS NOT REGISTER WITH SESSION");
}
FGameModeEvents::GameModePreLoginEvent.Broadcast(this, UniqueId, ErrorMessage);
}
I got the idea from this post:
if someone know a better solution let know please!!
Thank you so much!!
Edited:
Well, seeing none provide a better solution i wiil acept my own answer as solution…
However feel free to provide a better solution if you know it… even if this post is old in the future.
thx u