How to blend the edges of a masked texture?

Hi, I have a plane with a nice muddy PBR material on it that I used an opacity mask on. As you can see in the picture, the edges are sharp, I’m trying to get them to blend out a little bit. I assumed they would do that automatically, since the opacity mask has soft edges on it.

You use Masked material, which means that edges will have opacity 0 or 1. In translucent material you can have opacity 0-1, but simple translucent material not casting dynamic shadows.

while what redbox says is absolutely true, there is a ditherTempAA material function which can fake translucency somewhat on masked textures. use it as the last step into your opacity mask input.

Here’s what setting the material to translucent gives you:


That gives a pretty decent result, thanks!