Hi, I have a plane with a nice muddy PBR material on it that I used an opacity mask on. As you can see in the picture, the edges are sharp, I’m trying to get them to blend out a little bit. I assumed they would do that automatically, since the opacity mask has soft edges on it.
You use Masked material, which means that edges will have opacity 0 or 1. In translucent material you can have opacity 0-1, but simple translucent material not casting dynamic shadows.
while what redbox says is absolutely true, there is a ditherTempAA material function which can fake translucency somewhat on masked textures. use it as the last step into your opacity mask input.