I am trying to blend 3 material functions together, to get a result like i had blended 3 materials together, but without having to break the material attributes first, or having to set the landscape output node to Blend Mode: translucent which gives undesired results.
I have this blueprint
in this example everything works perfectly and to be expected until i add in the third material function, at that point, all works fine, but it only shows me the bottom layers Dirt/Rock. as soon as i punch any values into the constants on the second world aligned blend, the material turns to grey checkerboard. At this point if i go to the layer output node and change the blend mode to translucent, it works, but when zooming in and out from the landscape i get blurring like im flying to space/stars and the material itself has a much much darker result.
I tried mutiple different blending options, im sure i probably just picked the wrong one.
I am trying to get this material, to work like this example, but without all the extra mess, because if i have to go this route i will be making A LOT of steps, as ill have to lerp between each set of nodes to get a complete result.
Can anyone give me any ideas on how to recieve the same results i get from the second screenshot, but in a way that makes more sense like in the first screen shot? Or a way to blend the material functions together that i did not realize? please and thank you!