Hi, I managed to block shader from light direction in anime style. And I try to blend 2 materials together in horizontal direction like in genshin impact. I searched all over google but no luck. Is there any way to do that? I want to do something like this.
This is my genshin impact model now:
And this is what I want.
This is my simple node that use direction to change material for each degree:
You’re switching when the angle reaches a certain amount, which is what we see. You need to lerp between the two values depending on angle of the camera ( I guess, if you’re not using light ).
Hi! Direction parameter come from actorBP that get value direction from Light Source in level. So now somehow I can manage to do transition but I don’t want this. From picture below, I want to it to fade in arrow direction instead of fade out entire material. Is this possible?
Hi! Thank you very much for your help! I did it but the result is not as I expected. However I tried remap value range node around so I solved this by using it.