Hi guys, so I’ve managed to blend 2 materials together using a matlayerblend_standard, and I’m wondering if there’s anyway of using an alpha map to break up the blend in a bit of a noisy fashion? or even reduce the blend of the top material by maybe 50%?
Essentially I have 2 stone materials, one base and one cracked one, I want the cracks a little less prominent and more sporadic, here’s an image:
Thanks in advance!