How to best achieve toyification like Lucky's Tale, CloudCity Crescent Bay demo

In this thread I was asking about scaling the stereo camera’s separation for a similar purpose. In my case I couldn’t just scale the world as each player in my multiplayer game could be a different size. I also believe there is another practical reason for not actually making the world tiny, and that is physics. Physics engines usually break down when things get too small (and really big, too) so having the world created as if it were human sized, and then scale the stereo camera’s separation to make it feel smaller seems like the way to go.

Unfortunately, I’ve not heard from anyone in that thread about this being built in, so we may need to roll our own.

  • Dave