Hi all, I’m doing some investigation about ue4 multiplayer networking. It’s effective to develop C/S game.
But I cannot find a nice solution to benchchmark server performence, including memory, cpu, io(network) etc. Some solutions come to my mind:
- UE4 editor, or commandline client,
but maybe consume too much resource
for one PC to test 100/200 players? - Write an raw robot client to simulate ue4 networking protocol?
I cannot figure out a nice solution to test my server performence, and built in network profiler provided is no use here.
Can anyone help? Thanks in advance.